Playing as Beatrix LeBeau, every day in Slime Rancher sees you farming and harvesting with over 150 hybrid slimes for you to create and countless secrets to uncover within the sandbox world. The aim of the game is simple: collect the happy-go-lucky slimes and try to make a life for yourself on the ‘Far, Far Range’, which is more than a handful of lightyears away from our planet. Truly one of the biggest smash hits of the last five years, Slime Rancher has brought people plenty of simple comforts in recent times. Featuring a lovely soundtrack, some irreverent humor, and a truly moving finale, Wandersong is a game that wants to put things into perspective.ĭeveloper: Monomi Park Publisher: Monomi Park Platform(s): PC, PS4, Xbox One With an underlying message of solidarity and themes of hope, Wandersong is a brilliant pick me up for anyone in need of a lift. Wandersong constantly flips the script and does so wonderfully, even making your voice your “weapon”. Trouble is, he’s not the chosen one: he’s just someone trying their best in a bad situation and often tripping up along the way. One of the most charming indie games ever made, Wandersong follows a bard as they attempt to stop the end of the world. It’s really that simple, but thanks to a sprinkling of Nintendo magic, some loveable characters, and an endless sea of things to collect, New Horizons could provide a second life.ĭeveloper: Greg Lobanov Publisher: Humble Bundle Platform(s): PC, PS4, Xbox One, Switch The objective of New Horizons sees you travelling to make a new life on a desert island, build up your house, and make animal friends along the way. Even the most cynical of people have found themselves charmed by conversations with squirrels and weird clothing trades with cats. The saviour for many people in 2020, there are few games out there like Animal Crossing: New Horizons that are as good at providing what it does: ultimate escapism. Animal Crossing: New Horizons Animal Crossing New Horizonsĭeveloper: Nintendo Publisher: Nintendo Platform(s): Switch It is available on Steam and Nintendo Switch for $13.13, a modest price to question your sanity as you feed colorful rabbit people to a walking Sarlacc.1. In small doses, perhaps buffered by more sane diversions to avoid catching the kid’s night terrors, Happy Game is a satisfying curiosity. After he sees countless otherworldly horrors, he giggles gleefully at a toy rabbit being reassembled. Happy Game is full of grotesque tableaus of childhood motifs, and I think the most unsettling part is the child’s persistent laugh. I took a few minutes to figure out how to transplant a bloody doll head from one toy to another, and the same four notes refrained the entire time. The ephemeral soundtrack blends well with the world sounds and enhances the experience, except when the child stops advancing for too long. The blessing of dream worlds is on full display, with complete freedom in art and story. If this sounds twisted, dark and hard to watch, that’s because it is.Īs grisly as Happy Game is, it is a blast to play. Then he runs around the map while the monster is busy eating the sentient snacks. The child must feed giant carrots to the smaller bunny beings to make them so gorged that they can’t run from the beast. Lovecraft reimagined the planets of The Little Prince, they may look something like this.Īt one point, a giant bunny monster emerges from the ground to eat the child, unless the player planned ahead. After getting the “Baller” achievement for jumping into a pit of spikes and corpses to catch the kid’s ball, the player is dropped into a colorful concentric world. The puzzles in Happy Game are not particularly difficult, and the answers are blocked mostly by the player’s conscience. One gripe with the controls: the child always keeps moving for two or three steps when I stop holding the key, which is particularly annoying when trying to stop right next to the guillotine controls. You use A and D to move in the linear environment and point and click to interact. The control scheme, on PC, is simple and instinctive. Except for when I dropped the cute heart-headed character from so high that it exploded. This seems like a terrifying world for a child, but the kid just laughs in blissful ignorance most of the time. 28 release feels like a mix of Coraline, the video game series Little Nightmares and Foster the People’s “Pumped Up Kicks,” on account of running children in the background.
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